![]() ![]() Some areas use a row of switches as a combination lock- the correct combination must be activated to unlock what they control.Īt times, you will see women, either bound by aliens, or standing freely. Another type of switch is the four-position combination switch, which cycles through four positions. Flat button switches can be shot this is difficult with weapons other than the pistol as they have a tendency to hit the switch multiple times with one burst. A green light on many means unlocked, while red means locked. Switches come in many varieties, most being two-position. Many times, switches are used to control access. Some lights can also be broken, darkening the room. Many areas have switchable lights, using light switches on walls. The player can duck and press open at these, which causes a shock and takes health away. Some doors are locked and must be opened through other means. While bullets do not travel through them, if one is hit with an explosion, the resulting blast can kill enemies on the other side. Walking into an active forcefield will cause injury. Many areas use red forcefields to restrict access. Unbroken water fountains can be drank from by holding open. If a toilet, urinal, water fountain, or fire hydrant is broken, the resulting water spray can be drank from by holding open (space) while standing near the water. If successful, Duke comments, "ah, much better". "Using" a toilet or urinal with give a +10 health boost, but it can only be done occasionally. ![]() They cannot be broken with a regular shot or kick, but will break if a pipe bomb is tossed at them. Be careful using a shrink ray around mirrors, as they bounce the shrink rays. If you walk up to one and press open (space), Duke comments on his looks. These allow for visibility around corners. Once broken, you can walk or jump through the opening. Many areas have breakable glass, that breaks with a kick or shot. Several areas have elevators for ascending between floors in a building. Some ducts have breakable sides be careful not to shoot what you are standing on, or you may fall out! These can be broken open with a kick or shot. Often these are used to kill enemies or gain access through cracked walls. Yellow barrels (C-9) or other explosive items are around, and will explode if shot. These walls can be blown open with an explosive weapon (RPG, pipebomb, or devastator), revealing secrets or other access to passages. Sometimes, a wall will have a spiderweb crack on it. When doing this, move quickly! If you expand while still in the passage, you will die. This is usually done so the player can pass through a tunnel that is too small for Duke. Some areas have panels that shoot shrink rays to shrink the player. Care must be taken to time moving through these areas. In some places, there are drop ceilings or other moving walls that can crush you instantly. These surfaces will hurt Duke if he stands on them or walks through them. Scuba tanks allow for extended periods underwater. Watch your health- there is no indication that Duke is out of air other than his health decreasing. Duke has limited air, and will drown if underwater for too long. Swimming is accomplished by using the jump and duck keys ( A and Z). Shallow water acts like any other ground deep water can catch the player if falling. Water comes in two varieties- shallow, which can not be swam in, or deep. ![]() Security monitors can show the locations of enemies that haven't been encountered. The cameras are visible to the player, but not destructible. These scroll through images from security cameras placed around the level. There are several items utilized in levels to aid or hinder player movement.
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